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A Shmup With RTS Elements

Nocturnum is a top-down shmup with heavy RTS elements. In each stage, you are dropped in the unforgiving world of Nocturnum, and need to gather light energy to build your base to power yourself up in order to survive. 

 

This game was built by myself and a core team of 4 others over the course of 9 months. I was the lead producer of the project, as well as one of the programmers. The game was built in the Unity game engine.

RYAN
SWARTZMAN

Programming and Design

 

When it comes to game design, there are two things I love more than anything else. I love designing game worlds, and I love designing intricate systems within the game. This goes hand in hand with my love of programming. 

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