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RYAN SWARTZMAN
A Shmup With RTS Elements
Nocturnum is a top-down shmup with heavy RTS elements. In each stage, you are dropped in the unforgiving world of Nocturnum, and need to gather light energy to build your base to power yourself up in order to survive.
This game was built by myself and a core team of 4 others over the course of 9 months. I was the lead producer of the project, as well as one of the programmers. The game was built in the Unity game engine.
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